Little Big Planet is one of our 'ones that got away'. We were asked by Pete Smith at SCEE (Sony Computer Entertainment Europe) to go along to Media Molecule and help them out with a name for a game back in 2006, with the working title Craftworld.
What we found was a rather chaotic 3 room studio in Guildford and a vision to build the maddest, most cute interactive game you have ever played.
Pete very cannily negotiated a special naming deal with us a few years ago when we first developed MotorStorm, with a fee upfront and then a 'success fee' only payable if we nail the name they eventually use.
What we ended up doing with Media Molecule was more than a name, but not the name itself - although I would argue we came up with lots of great names - Pete just didn't happen to pick one of them, because he suddenly got inspiration in his car one day and thought of the name (it just goes to show anyone can come up with a great name - well at least one Pete!).
We helped Media Molecule bring a bit of focus to the concept (Pete had told us what an insane idea it was), and helped them hone the proposition into something that Sony eventually found palatable enough to back with some real money.
So we have a very warm feeling about Little Big Planet - it feels like one of ours, we just didn't happen to have coined that exact name - and we didn't get our win fee!